Listed below are the Academy Award winners for the year 2014 (non-winning nominations have been omitted from this list). Click on the name of a film, person or song in the list to display more information about that film, person or song Or, click on a year in the column on the right to display the winners from that year.
Eddie Redmayne in
The Theory of Everything, a Working Title Films Production; Focus Features. (UK, Japan, USA)
Julianne Moore in
Still Alice, a Killer Films Production; Sony Pictures Classic. (USA, UK, France)
J. K. Simmons in
Whiplash, a Blumhouse Productions/Right of Way Films/Bold Films Production; Sony Pictures Classics.
Patricia Arquette in
Boyhood, an IFC Productions/Detour Filmproduction Production.
Birdman or (The Unexpected Virtue of Ignorance), a New Regency/M Productions/LeGrisbi Production; Fox Searchlight.
Alejandro G. Iñárritu.
Big Hero 6, a Walt Disney Animation Studios Production; Walt Disney.
Don Hall,
Chris Williams and
Roy Conli.
Birdman or (The Unexpected Virtue of Ignorance), a New Regency/M Productions/LeGrisbi Production; Fox Searchlight.
Emmanuel Lubezki.
The Grand Budapest Hotel, an American Empirical Production; Fox Searchlight. (Germany, USA)
Milena Canonero.
(Feature)
CitizenFour, a Praxis Films Production; Radius. (USA, Germany, UK)
Laura Poitras,
Mathilde Bonnefoy and
Dirk Wilutzky.
(Short Subject)
Whiplash, a Blumhouse Productions/Right of Way Films/Bold Films Production; Sony Pictures Classics.
Tom Cross.
Ida, a Phoenix Film-Opus Film in association with Portobello Pictures and Phoenix Poland Production; Music Box Films. (Poland, Denmark, France, UK)
The Grand Budapest Hotel, an American Empirical Production; Fox Searchlight. (Germany, USA)
Frances Hannon and
Mark Coulier.
(Original Score)
The Grand Budapest Hotel, an American Empirical Production; Fox Searchlight. (Germany, USA)
Alexandre Desplat.
(Original Song)
Glory from
Selma, a Paramount Pictures Production; Paramount. (UK, USA, France) Music and lyric by
John Stephens and
Lonnie Lynn.
The Grand Budapest Hotel, an American Empirical Production; Fox Searchlight. (Germany, USA)
Adam Stockhausen (Production Design);
Anna Pinnock (Set Decoration).
(Animated)
(Live Action)
American Sniper, a Warner Bros. Pictures Production; Warner Bros.
Alan Robert Murray and
Bub Asman.
Whiplash, a Blumhouse Productions/Right of Way Films/Bold Films Production; Sony Pictures Classics.
Craig Mann,
Ben Wilkins and
Thomas Curley.
Interstellar, a Warner Bros. Pictures Production; Paramount. (USA, UK, Canada)
Paul Franklin,
Andrew Lockley,
Ian Hunter and
Scott Fisher.
(Adapted Screenplay)
The Imitation Game, a Black Bear Pictures/Bristol Automotive Production; Weinstein Company. (UK, USA) Written by
Graham Moore.
(Original Screenplay)

To
Jean-Claude Carriere, whose elegantly crafted screenplays elevate the art of screenwriting to the level of literature. [ [Statuette]]

To
Hayao Miyazaki, a master storyteller whose animated artistry has inspired filmmakers and audiences around the world. [ [Statuette]]

To
Maureen O’Hara, one of Hollywood’s brightest stars, whose inspiring performances glowed with passion, warmth and strength. [ [Statuette]]

To
Harry Belafonte, for a lifetime of demonstrating how art is ennobled by ceaseless courage and conscience.
(Academy Award of Merit)

To
Dr. Larry Hornbeck for the invention of digital micromirror technology as used in DLP Cinema projection.
The Digital Micromirror Device (DMD) is the core technology that has enabled Texas Instruments’ DLP Cinema projection to become the standard of the motion picture industry.
(Academy Award of Commendation)

To
Steven Tiffen,
Jeff Cohen and
Michael Fecik for their pioneering work in developing dye-based filters that reduce IR contamination when neutral density filters are used with digital cameras.
The Tiffen Company identified the problem and rapidly engineered a series of absorptive filters that ameliorated infrared artifacts with lenses of all focal lengths. These widely adopted filters allow cinematographers to work as they have done with film-based technology.
(Scientific and Engineering Award)

To
Iain Neil for the optical design, and to
Andre de Winter for the mechanical design, of the Leica Summilux-C series of lenses.
Incorporating novel telecentric multi-element aspherical optics, these camera lenses have delivered unprecedented optical and mechanical performance.

To
Brad Walker,
D. Scott Dewald,
Bill Werner,
Greg Pettitt and
Frank Poradish for their contributions furthering the design and refinement of the Texas Instruments DLP Cinema projection technology, whose high level of performance enabled color-accurate digital intermediate preview and motion picture theatrical presentation.
Working in conjunction with the film industry, Texas Instruments created a high-resolution, high-quality digital projection system that has replaced most film-based projection systems in the theatrical environment.

To
Ichiro Tsutsui,
Masahiro Take,
Mitsuyasu Tamura and
Mitsuru Asano for the development of the Sony BVM-E Series Professional OLED Master Monitor.
These precise, wide-gamut monitors allow creative image decisions to be made on set with confidence that the desired images can be accurately reproduced in post-production.

To
John Frederick,
Bob Myers,
Karl Rasche and
Tom Lianza for the development of the HP DreamColor LP2480zx Professional Display.
This cost-effective display offered a stable, wide color gamut, allowing facility-wide adoption in feature animation and visual effects studios.
(Technical Achievement Award)

To
Peter Braun for the concept and development of the MAT-Towercam Twin Peek, a portable, remote-controlled, telescoping column that smoothly positions a camera up to 24 feet vertically.
This small cross-section system from Mad About Technology can operate from above or below the camera, achieving nearly impossible shots with repeatable movements through openings no larger than the camera itself.

To
Robert Nagle and
Allan Padelford for The Biscuit Jr. self-propelled, high-performance, drivable camera and vehicle platform.
The Biscuit Jr.’s unique chassis and portable driver pod enables traveling photography from a greater range of camera positions than previously possible, while keeping actors safe and the rig out of frame.

To
Harold Milligan,
Steven Krycho and
Reiner Doetzkies for the implementation engineering in the development of the Texas Instruments DLP Cinema digital projection technology.
Texas Instruments’ color-accurate, high-resolution, high-quality digital projection system has replaced most film-based projection systems in the theatrical environment.

To
Cary Phillips,
Nico Popravka,
Philip Peterson and
Colette Mullenhoff for the architecture, development and creation of the artist-driven interface of the ILM Shape Sculpting System.
This comprehensive system allows artists to quickly enhance and modify character animation and simulation performances. It has become a crucial part of ILM’s production workflow over the past decade.

To
Tim Cotter,
Roger van der Laan,
Ken Pearce and
Greg LaSalle for the innovative design and development of the MOVA Facial Performance Capture system.
The MOVA system provides a robust way to capture highly detailed, topologically consistent, animated meshes of a deforming object. This technology is fundamental to the facial pipeline at many visual effects companies. It allows artists to create character animation of extremely high quality.

To
Dan Piponi,
Kim Libreri and
George Borshukov for their pioneering work in the development of Universal Capture at ESC Entertainment.
The Universal Capture system broke new ground in the creation of realistic human facial animation. This technology produced an animated, high-resolution, textured mesh driven by an actor’s performance.

To
Marco Revelant for the original concepts and artistic vision, and to
Alasdair Coull and
Shane Cooper for the original architectural and engineering design, of the Barbershop hair grooming system at Weta Digital.
Barbershop’s unique architecture allows direct manipulation of full-density hair using an intuitive, interactive and procedural toolset, resulting in greatly enhanced productivity with finer-grained artistic control than is possible with other existing systems.

To
Michael Sechrest for the modeling design and implementation,
Chris King for the real-time interactive engineering, and
Greg Croft for the user interface design and implementation of SpeedTree Cinema.
This software substantially improves an artist’s ability to create specifically designed trees and vegetation by combining a procedural building process with the flexibility of intuitive, direct manipulation of every detail.

To
Scott Peterson,
Jeff Budsberg and
Jonathan Gibbs for the design and implementation of the DreamWorks Animation Foliage System.
This toolset has a hierarchical spline system, a core data format and an artist-driven modeling tool, which have been instrumental in creating art-directed vegetation in animated films for nearly two decades.

To
Erwin Coumans for the development of the Bullet physics library, and to
Nafees Bin Zafar and
Stephen Marshall for the separate development of two large-scale destruction simulation systems based on Bullet.
These pioneering systems demonstrated that large numbers of constrained rigid bodies could be used to animate visually complex, believable destruction effects with minimal simulation time.

To
Brice Criswell and
Ron Fedkiw for the development of the ILM PhysBAM Destruction System.
his system incorporates innovative research on many algorithms that provide accurate methods for resolving contact, collision and stacking into a mature, robust and extensible production toolset. The PhysBAM Destruction System was one of the earliest toolsets capable of depicting large-scale destruction with a high degree of design control.

To
Ben Cole for the design of the Kali Destruction System, to
Eric Parker for the development of the Digital Molecular Matter toolkit, and to
James O’Brien for his influential research on the finite element methods that served as a foundation for these tools.
The combined innovations in Kali and DMM provide artists with an intuitive, art-directable system for the creation of scalable and realistic fracture and deformation simulations. These tools established finite element methods as a new reference point for believable on-screen destruction.

To
Magnus Wrenninge for leading the design and development of Field3D.
Field3D provides a flexible and open framework for storing and accessing voxel data efficiently. This allows interchange between previously incompatible modeling, simulation and rendering software.

To
Robert Bridson for early conceptualization of sparse-tiled voxel data structures and their application to modeling and simulation.
Robert Bridson’s pioneering work on voxel data structures and its subsequent validation in fluid simulation tools have had a significant impact on the design of volumetric tools throughout the visual effects industry.

To
Ken Museth,
Peter Cucka and
Mihai Alden for the creation of OpenVDB.
OpenVDB is a widely adopted, sparse hierarchical data structure that provides a fast and efficient mechanism for storing and manipulating voxels.